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Vindicator

Vindicators are faithful protectors and dauntless warriors beyond reproach. They hold an important place in groups of adventurers because of their ability to absorb powerful attacks and to deflect magical spells.

Vindicators may be slow and single-minded, but they can dish out serious damage while being difficult to take down. They know how to use their weapons, that's for sure!

Last man standing


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Weapon: Mace and Shield

Primary Attribute: Strength

Base HP: 50 | Base MP: 1 | Base Mana: 36

Level One

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Spiritual Weapon

AP: 4 | Mana: 18 | CD: 2 | Range: 1

Lashes out with a mace of pure light, dealing 2d6+Str damage.

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Rampart

AP: 2 | Mana: 12 | CD: 2 | Range: 1

Reduces all damage you take by 1d8+Str until the start of your next Turn.

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Lesser Restoration

AP: 4 | Mana: 8 | CD: 2 | Range: 1

Touch a target, removing one Disease, or one condition from Blinded, Deafened, Paralysed, or Poisoned.

Level Two

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Spiked Armor

AP: 2 | Mana: 18 | CD: 3 | Range: 1

Reflects 25%+Str of all damage you take until the start of your next Turn.

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Pavise

AP: 2 | Mana: 18 | CD: 3 | Range: 1

Grants a 25%+Str chance to absorb any spell cast on you until the start of your next Turn.

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Thunderous Smite

AP: 4 | Mana: 18 | CD: 2 | Range: 1

Strikes with the power of the heavens, dealing 2d10+Str damage and knocking the target Prone for its next Turn.

Level Three

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Grip

AP: 3 | Mana: 8 | CD: N/A | Range: 1

Contest your Strength against an adjacent target's. If successful, they start their next turn with 0 MP.

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Vindicator's Aegis

AP: 6 | Mana: 22 | CD: 24h | Range: 1

Until the start of your next Turn, all adjacent enemies are held immobile by glowing golden chains of pure light. Each takes 3d12+Str damage. You are healed for the same amount.

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Resounding Blow

AP: 2 | Mana: 8 | CD: 3 | Range: 1

Smashes a target with brutal force. The target is Stunned for its next Turn.

Level Four

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Level Five

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