Vindicators are faithful protectors and dauntless warriors beyond reproach. They hold an important place in groups of adventurers because of their ability to absorb powerful attacks and to deflect magical spells.
Vindicators may be slow and single-minded, but they can dish out serious damage while being difficult to take down. They know how to use their weapons, that's for sure!
Lashes out with a mace of pure light, dealing 2d6+Str damage.
Reduces all damage you take by 1d8+Str until the start of your next Turn.
Touch a target, removing one Disease, or one condition from Blinded, Deafened, Paralysed, or Poisoned.
Reflects 25%+Str of all damage you take until the start of your next Turn.
Grants a 25%+Str chance to absorb any spell cast on you until the start of your next Turn.
Strikes with the power of the heavens, dealing 2d10+Str damage and knocking the target Prone for its next Turn.
Contest your Strength against an adjacent target's. If successful, they start their next turn with 0 MP.
Until the start of your next Turn, all adjacent enemies are held immobile by glowing golden chains of pure light. Each takes 3d12+Str damage. You are healed for the same amount.
Smashes a target with brutal force. The target is Stunned for its next Turn.
Bashes a target with your mace and shield, dealing Weapon damage. The target is knocked back a distance equal to your Str modifier.
Marks your mace with your own blood in a sacred ritual. Lose 8 HP, gaining +2 to Hit and +6 Weapon damage this Turn.
Your next Weapon strike also applies to one adjacent target (in any direction).