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Shifter

The Shifter has a different face for every occasion! Shifters draw their power by copying the appearance of other creatures, and can thus change their fighting style whenever they like. Their ability to be evasive makes them the most mobile. Shifters offer a potent mixture of close-combat damage, team healing, and survivability.

As well as their battle skills, their ability to clone the appearance of others gives them intriguing non-combat potential. The Shifter is full of surprises... and more often than not, it's their enemies who pay the price.

Guess who?


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Weapon: Staff

Primary Attribute: Strength

Base HP: 30 | Base MP: 5 | Base Mana: 30

Level One

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Leeching Blow

AP: 2 | Mana: 15 | CD: 3 | Range: N/A

Your next Attack gains Vampirism, healing you for 100% of the damage dealt.

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Aspect: Statue

AP: 4 | Mana: 15 per Turn | Range: 1

Turns you into a statue, gaining Resistance. You may not move. All adjacent targets regain 1d8+Str HP per Turn.

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Aspect: Bat

AP: 4 | Mana: 15 per Turn | Range: N/A

Transforms you into a bat, granting Darkvision, double your MP in Flying speed, and a 1d4+Str bite.

Level Two

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Aspect: Crocodile

AP: 4 | Mana: 20 per Turn | Range: N/A

Takes on the aspect of a Crocodile. You gain Underwater Breathing, double your MP in Swimming speed, and a Tail Swipe that deals 1d6+Str.

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Soothing Shadow

AP: 2 | Mana: 8 | CD: 1 | Range: 1

A target of your choice regains 1d8+Str HP and is unable to move for its next Turn.

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Misty Step

AP: 6 | Mana: 30 | CD: 6 | Range: 1

Your MP is doubled this Turn. Each step you take restores 5% of your Maximum HP.

Level Three

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Level Four

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Level Five

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