Priests have long been renowned for their incredible healing powers. A single word whispered through kindly lips is enough to double the lifespan of a companion, and no matter what ailments their allies are suffering from, they always know the magic word to make things better. Priests draw on divine power to restore others.
Surprisingly hardy, a Priest is not an easy target for enemies to take down, thanks to their shields and barriers. Their knowledge of healing is unmatched, and it is even said they hold power over life and death...
A chosen target regains 1d10+Wis HP.
Until the end of its next Turn, your target has 25% Physical Resistance to weapon attacks.
All targets within range regain 1d4+Wis HP and 1d4+Wis Mana.
Blasts all targets within range with stars of holy energy. Maximum one per target. Ignores line of sight. Each star restores 1d6+Wis HP.
Establishes a barrier around a target, granting it 1d6+Wis Temporary HP.
Places a curse on a target, dealing 2d12+Wis damage over three turns. Each Turn, the ally with the lowest health is healed for the damage dealt by the curse.
A chosen target is embraced by sacred light. It sacrifices its next Turn, cannot be attacked, and recovers 5d6+Wis HP.
Until the end of its next Turn, your target has Resistance to magic.
A chosen target erupts into holy flame, taking 3d8+Wis damage. Any adjacent targets are healed for the same amount.
Converts up to 20 of your HP to double the amount of Mana.
Leeches 2d12+Wis HP from a target, damaging it and transferring half the HP to you and half to an ally. If no ally is in range, the spell fails.
Establishes a barrier around a target, granting it 2d8+Wis Temporary HP and 3 Temporary MP. Only one Shield may be active on one target at a time.
Strikes a target with divine light, dealing 1d4+Wis damage and restoring that amount of HP to you.
Heals a target excluding yourself for up to 60% of their missing HP (lower HP targets receive more healing than high HP ones).
Shields a target for 1d12+Wis Temporary HP. Stacks with itself.