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Priest

Priests have long been renowned for their incredible healing powers. A single word whispered through kindly lips is enough to double the lifespan of a companion, and no matter what ailments their allies are suffering from, they always know the magic word to make things better. Priests draw on divine power to restore others.

Surprisingly hardy, a Priest is not an easy target for enemies to take down, thanks to their shields and barriers. Their knowledge of healing is unmatched, and it is even said they hold power over life and death...

Heals and shields


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Weapon: Holy Relic

Primary Attribute: Wisdom

Base HP: 30 | Base MP: 2 | Base Mana: 60

Level One

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Healing Word

AP: 3 | Mana: 12 | CD: N/A | Range: 4

A chosen target regains 1d10+Wis HP.

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Blade Ward

AP: 4 | Mana: 20 | CD: 1 | Range: 4

Until the end of its next Turn, your target has Resistance to weapon attacks.

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Sending

AP: 4 | Mana: 33 | CD: 24h | Range: N/A

Name a target you are familiar with. You can mentally exchange a few sentences with them at unlimited distance.

Level Two

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Constellation

AP: 6 | Mana: 30 | CD: 1 | Range: 4

Blasts all targets within range with stars of holy energy. Maximum one per target. Ignores line of sight. Each star restores 1d6+Wis HP.

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Shield

AP: 3 | Mana: 24 | CD: 1 | Range: 4

Establishes a barrier around a target, granting it 1d6+Wis Temporary HP. Only one Shield may be active on one target at a time.

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Hear Confession

AP: 5 | Mana: 20 | CD: 24h | Range: 4

Encourages any sentient creature to confess. If successful, you may gain useful knowledge or tidbits of previously secret information.

Level Three

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Holy Pillar

AP: 2 | Mana: 16 | CD: 1 | Range: 4

A chosen target is embraced by sacred light. It sacrifices its next Turn, cannot be attacked, and recovers 5d6+Wis HP.

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Serenity

AP: 4 | Mana: 20 | CD: 1 | Range: 4

Until the end of its next Turn, your target has Resistance to magic.

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Burst of Light

AP: 6 | Mana: 40 | CD: N/A | Range: 4

A chosen target erupts into holy flame, taking 3d8+Wis damage. Any adjacent targets are healed for the same amount.

Level Four

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Level Five

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