Infiltrators are experts at getting into places no one wants them to go. What are they hiding behind their mysterious masks? No one really knows what they're up to... until it's too late. Infiltrators are hidden assassins and become particularly dangerous when attacking from stealth.
As well as their lethal close-range attacks, they can detect traps, find ways into even the most secure of strongholds, and talk their way through trouble. In short, when the Infiltrators come out to play, it’s probably better to stay at home.
Adds 1d4+Dex damage to your next attack. Deals double damage if attacking from Stealth.
Grants Advantage on your next attempt to pickpocket.
Attemps to trip a target, with Advantage if done from Stealth. If successful, the target is Prone for its next Turn.
Grants Advantage on your next attempt to unlock a container.
Stabs a target for 2+Dex damage and pushes it back half that distance.
Plants a Stealth trap. Targets entering it are Flatfooted for their next Turn, granting Advantage on all attacks made against them.