Arcanists are craftsmen of magical bombs, runes and potions. Treating magic as a tool, rather than a mystical force, they take a practical approach. A skilled Arcanist will lift both ally and enemy off their feet... Allies will consume the Arcanist's brews to gain power, while enemies will be sent flying by the Arcanist's medium-range bombs.
Their ability to create a tool for almost any situation gives them a dazzling selection of utility abilities. Arcanists can tackle most things - both in and out of combat!
Quickly hurls acid poison at one target. Deals 1d6+Int damage.
Chucks a mana potion at one target. Instantly restores 2d8+Int mana.
Throws a psychoactive potion at one target. It spends its next Turn unable to act, running in random directions using all of its MP.
Causes your next potion throw to shatter and splash on adjacent targets, which undergo the same effects.
Attempts to craft a random elixir, which may be stored, used or sold. Effects improve with level.
Chucks a healing potion at one target. Instantly restores 2d6+Int HP.
Vastly improves the effect of the next potion you throw this Turn, increasing duration or effect.
Chucks a mana potion at one target. Instantly restores 2d12+Int mana.
Throws a vile potion. If the target is half your Level or less, it instantly explodes and dies, dealing 3d6 damage to all adjacent targets.
Your next successful Orb shot this Turn has double range and ignores line of sight. It deals double damage, and its target's MP is doubled until the start of its next turn.
Chucks a healing potion at one target. Instantly restores 2d12+Int HP.
The next elixir you consume this Turn immediately reappears in its container. You gain all the benefits of the potion or elixir, but it is not consumed.