1. About
2. Map
3. Locations

Map

Notable Locations

1. Rampant Lions

2. Earl of Lanthrel’s Stronghold

3. Swordsman’s Shack Inn

Standard lodgings: 2g per person per night (shared room)
Country breakfast: 1g per person
Rustic country dinner with fresh, local vegetables and roasted game: 2g per person
Small bag of venison jerky: 3g

Bedroll: 5g, a sheepskin bedroll. Water resistant

Blanket: 5g, a woolen blanket

Rope: 9g, 100 metres of coiled rope

Rations: 2g per person, per day. A selection of pre-packed dried fruits, meats and grains

A selection of local wines and ales is available

Stables: free with a stay, otherwise 1g per animal per night

4. Bazaar & Commerce Centre

Peter’s Emporium of Fine Arms & Armour

Fine Leather Battle Armor: 250g, an exquisitely carved and detailed armor set. Sleeveless, it incorporates an armored mask, flexible greaves and gauntlets, as well as protection for the groin. +2 to AC

Masked Steel Helm: 75g, this is a heavy, all-enclosing helmet with a grill-like visor. It provides partial anonymity. +1 to AC. Disadvantage on all Perception checks made while wearing this helm

Thaxton’s Hammer: 730g, 2d8 Bludgeoning damage. This warhammer belonged to a famous dwarf general known as Thaxton the Fierce. +1 to all Attack, Damage and Intimidation rolls whilst wielding the weapon. If the user is a dwarf, this bonus is increased to +2

Fine Poison Dagger: 100g, 2d4 Piercing damage, Finesse. A curved poison dagger with a refillable channel, ensuring that any target struck will receive the full dose of poison without posing a risk to the dagger’s user

Fine Hand Axe: 33g, 1d10/1d8 Slashing damage, Versatile (thrown). Comes with a belt sheath

Mirabel’s Magic

Scroll of Counterspell: 90g, once cast, instantly prevents the next attempt to cast a spell within your eyesight or hearing

Scroll of Beacon of Hope: 90g, lasts one Turn. While the spell persists, all allies have Advantages on Wisdom and Death Saving Throws, and regain the maximum possible Hit Points from any healing.

Potion of Rapid Combat: 100g, you gain one extra Bonus Action. The effect lasts for 1d6 hours

Wand of Smiles: 50g, 5 charges. As an action, you can expend a charge and point the wand at a creature you can see within 30 feet of you. The creature must succeed on a DC 13 Charisma Saving Throw or start laughing uncontrollably for 1 minute. While the creature laughs, it is incapable of meaningful communication. The wand regains 1d4 + 1 expended charges daily at dawn

Immovable Rod: 430g. This flat iron rod has a button on one end. You can use an Action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an Action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 kilograms of weight. More weight causes the rod to deactivate and fall. A creature can use an Action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success, no matter what it is supporting at the time

Alfred Beerling, Bookseller & Rarities

Colloquial Black Speech for Orcs, Trolls and Men: 10g, enables the reader to speak basic Orcish phrases. This book appears to be a phrasebook for those looking to learn the basics of the Orcish language. It has an entire section of swear words, which is most amusing. The book seems to have an effect on fluent Orcish speakers talking to anyone using the phrase book. They become prone to shouting louder and louder the less they are understood. Nobody knows why this is; the book is not magical in the slightest

Libatius Borage’s Advanced Potion Making: 30g, grants Advantage to Alchemy checks and a permanent 3% skill increase in Alchemy. One use only. A large tome which details advanced techniques in the field of potion making. Its dust cover is a little tatty but the pages inside have kept well and it still has plenty of life left in it

Scroll of Summon Moose: 15g

Treasure Map: 5g

Ancient Temple Replica: 9g, this is a miniature golden replica of an ancient mythical temple. If you were to discover the location of the ancient temple, this miniature model would show you the location of all hidden doors, passageways, traps and other such features

5. Customs Hall & Shipping Broker

6. Imperial Inquisitors