Learning a new Recipe requires a Long Rest. Only one Recipe may be learned at a time.

Elixir and Potion

Vial of Static (Uncommon Consumable).
Cost to Learn: 1 gold.

You emit electricity at the start of each Turn, dealing 1d8 Lightning Damage to all adjacent creatures, and making them slightly more likely to Focus on you. Does not stack with itself. Duration: 3 Turns.

Components: 8 Perch.
Skill Required: 0.
Skill Gained: +0.5 up to 10.

 

Gadget

Completely Psychotic Dynamite (Uncommon Consumable).
Cost to Learn: 1 gold.

After one Turn, explodes dealing 12d10 Physical Damage to structures only. This item has a 50% chance to backfire when set, exploding instantly.

Components: 5 Spicy Gudgeon.
Skill Required: 0.
Skill Gained: +0.5 up to 20.

Merely Unstable Dynamite (Rare Consumable).
Cost to Learn: 1 gold.

After one Turn, explodes dealing 16d12 Physical Damage to structures only. This item has a 25% chance to backfire when set, exploding instantly.

Components: 3 Dream Flake.
Skill Required: 10.
Skill Gained: +0.5 up to 40.

 

Transmutation

Smelt Valorite.
Cost to Learn: 4 gold.

Magically smelts down unwanted items into a single Valorite Bar.

Components: 2 Uncommon items of at least 120 Quality.
Skill Required: 10.
Skill Gained: +1 up to 30.

Transmute: Wood into Metal.
Cost to Learn: 4 gold.

Mystically transforms unwanted Wood into a desired Metal of the same Quality or lower. 25% of the Resources will be lost during transformation.

Skill Required: 0.
Skill Gained: +0.1 up to 50.

Transmute: Fish into Cloth.
Cost to Learn: 4 gold.

Mystically transforms unwanted Fish into a desired Cloth of the same Quality or lower. 25% of the Resources will be lost during transformation.

Skill Required: 0.
Skill Gained: +0.1 up to 50.