Tinkering
A Tinker may be thought of as a handyman. They create all sorts of useful objects demanded by everyone from housewives to hardy warriors.
Skill 1.5
Accessory
Hookshot Attachment (Rare Consumable).
Attaches a Hookshot to a Rare or better Quality Hands slot item.
Components: 4 Golden Thread, 10 Feeble Spring, 1 Disarmed Trap, 1 Wind Kwak Feather..
Skill Required: 5.
Skill Gained: +2.5 up to 30.
Furniture
Basic Chest.
+3 Storage Spaces.
Components: 10 Gloom Wood.
Skill Required: 0.
Skill Gained: +1 up to 10.
Basic Lockbox.
+2 Storage Spaces. Equipped with a DC 12 lock.
Components: 8 Gloom Wood, 2 Silver Bar.
Skill Required: 0.
Skill Gained: +1 up to 10.
Wall Mirror.
Components: 12 Pinewood, 2 Silver Bar.
Skill Required: 0.
Skill Gained: +2 up to 10.
Resource Gathering
Magic Bauble (Uncommon Consumable).
+2 to Fishing for the next 3 Checks.
Components: 4 Basilisk Scale, 1 Bamboo Sap.
Skill Required: 0.
Skill Gained: +0.5 up to 10.
Magic Bait (Uncommon Consumable).
Activating this device marks the location on your map of a school of Fish that you specify, up to Uncommon quality. Using this device has a 50% chance to summon a hostile creature at the cache, equal to 1/2 Your Level in CR.
Components: 10 Harpy Feathers.
Skill Required: 5.
Skill Gained: +2 up to 20.
Magic Saw (Uncommon Consumable).
Activating this device marks the location on your map of a cache of Wood that you specify, up to Uncommon quality. Using this device has a 50% chance to summon a hostile creature at the cache, equal to 1/2 Your Level in CR.
Components:12 Gloom Wood, 1 Inert Egg.
Skill Required: 5.
Skill Gained: +2 up to 20.
Magic Pickaxe (Uncommon Consumable).
Activating this device marks the location on your map of a cache of Metal that you specify, up to Uncommon quality. Using this device has a 50% chance to summon a hostile creature at the cache, equal to 1/2 Your Level in CR.
Components: 1 Golden Thread, 2 Bamboo Sap.
Skill Required: 5.
Skill Gained: +2 up to 20.