The master of Arms Lore is an expert at working metals and minerals. They are carefully shaped into the finest Weapons, Armor, and Tools.

Skill 7

 

Consumable

Basic Kukri (Uncommon Consumable).

Deals 1d8 Physical Damage when thrown.

Components: 3 Copper.
Skill Required: 0.
Skill Gained: +0.5 up to 10.

Hardened Kukri (Rare Consumable).

Deals 1d12 Physical Damage when thrown.

Components: 6 Copper.
Skill Required: 0.
Skill Gained: +0.5 up to 20.

Simple Caltrop (Uncommon Consumable).

Deals 1d6 Physical Damage when stepped on.
Only one Caltrop may occupy one square.

Components: 4 Iron.
Skill Required: 0.
Skill Gained: +0.5 up to 10.

Sharpened Caltrop (Rare Consumable).

Deals 1d8 Physical Damage when stepped on.
Only one Caltrop may occupy one square.

Components: 8 Iron.
Skill Required: 0.
Skill Gained: +0.5 up to 20.

 

Shield

Retributive Deflector (Uncommon to Rare Accessory).
Quality 152 to 290.

+1 to 3 AC.
+5% Magic Resistance.
+11 to 20 HP.

Components: 8 Aluminium, 3 Vial of Aboleth Mucus.
Skill Required: 20.
Skill Gained: +3 up to 40.

Storm’s Shelter (Uncommon to Rare Accessory).
Quality 154 to 340.

+0 to 1 AC.
+11 to 20 Heals.
+11 to 20 HP.

Components: 10 Aluminium, 4 Polished Sunstone.
Skill Required: 20.
Skill Gained: +3 up to 40.

Battleworn Protector (Rare to Epic Accessory).
Quality 192 to 360.

+2 to 4 AC.
+31 to 50 HP.
+5 to 10 Block.
+5 to 10% Parry.
-1 to -2 MP.

Components: 4 Moonsteel Bar, 20 Alderwood.
Skill Required: 40.
Skill Gained: +6 up to 60.

 

Shovel


The Crescent (Uncommon to Rare Weapon: Shovel).
Quality 166 to 270.
AP Cost: 4.
Special Property: Dig. Can be used to Dig.

Deals 1d12 Physical Damage.
+0 to 2 Weapon Chance.
+0% to 2% Prospecting.
+7 to 10 Weapon Damage.
+3 to 5 Spell Damage.
+2 Dexterity.
-10 to -20 Wisdom.

Components: 10 Truesteel Bar, 8 Alderwood.
Skill Required: 5.
Skill Gained: +3 up to 20.
Requires a Forge.

 

Sword

Glimmer (Uncommon Weapon: Dagger).
Quality 155 to 255.
AP Cost: 3.
Special Property: Thrown. Can be used to make a Ranged Attack.
Special Property: Finesse. Crit Chance increased by 1 when attacking unaware targets.

Deals 2d4 Physical Damage and 2d4 Fire Steal.
+5 to 19 Heals.
+5 to 19 Spell Damage.
-0 to -11 Constitution.

Components: 1 Corrusium, 5 Zamac Dust.
Skill Required: 10.
Skill Gained: +2 up to 25.
Requires a Great Forge.

Knight’s Fall (Rare Weapon: One-Handed Sword).
Quality 181 to 246.
AP Cost: 4.
Requires Level 8.

Deals 1d20 Physical damage (x3 Critical).
+0 to 2 Weapon Chance.
+11 to 21 Weapon Damage.
+11 HP.
+11 Mana.
-10 Wisdom.
-10 Charisma.

Components: 10 Truesteel Bar, 2 Valorite Bar.
Skill Required: 25.
Skill Gained: +3 up to 40.
Requires a Great Forge.