Skills can be used at any time by any class even if you have no bonus to this Skill (it is just less likely to succeed). In Combat, Skills usually cost 6 AP. It is strongly not advised to spend Stat Points simply to raise Skills. Instead, find special items, kits, consumables and tools to boost Skill checks at crucial moments.
Helps with checks to jump over walls and obstacles, dive through gaps, and fall safely.
Helps with checks made to run, jump or swim.
Helps with checks to estimate the value of an item.
Helps with checks to determine the nature of a magical spell, glyph, rune and so on.
Helps with checks to climb.
Otherwise known as Passive Perception, this Skill is “always on”. Gives a chance to spot Stealthed mobs and detect hidden doorways, traps and so on.
Disarm Trap or Device
Helps with checks to safely disable a trap or device, such as a lever or trap door.
Helps with checks to recall the history and lore surrounding a creature, place, event or object.
Helps with checks to identify the stats and properties of unidentified objects, as well as any auras such as Cursed.
Helps with checks to pick locks. A Lockpicking Set, Thieves’ Tools, or similar must be equipped.
Helps with checks to give First Aid, which restores Health but does not cost Mana. A First Aid Kit or similar must be equipped.
Helps with checks to steal from a creature. Your skill level determines both Success or Failure and whether you receive a random item or can choose from its possessions.
Helps with checks to safely place Traps.
Helps with checks to recall the history and lore surrounding a deity, temple or religious ritual.
Helps with checks to Hide and Move Unseen.
Helps with finding a place to camp in the wilderness, as well as controlling or avoiding wild animals, and with finding sources of food and water.
Use Scroll or Device
Helps with checks to safely use a magical scroll or device.