Arcanists are craftsmen of magical bombs, runes and potions. Treating magic as a tool, rather than a mystical force, they take a practical approach. A skilled Arcanist will lift both ally and enemy off their feet… Allies will consume the Arcanist’s brews to gain power, while enemies will be sent flying by the Arcanist’s medium-range bombs.
Their ability to create a tool for almost any situation gives them a dazzling selection of utility abilities. Arcanists can tackle most things – both in and out of combat!
Stats and Playstyle
Weapon: 2-handed Orb
Primary Stat: Intellect
Recommended Secondary Stats: Dexterity, Strength, Wisdom
Recommended Itemisation: Spell Hit chance, Spell damage, Heals, Weapon Damage, Weapon Hit chance
Playstyle: Arcanists are versatile supports that also offer steady damage output. As the Arcanist uses both Spells and Orbs regularly, as well as supporting, it is difficult to find appropriate gear, as the Arcanist aims to power up all of Spells, Weapon Attacks, and Heals at once. However, if the Arcanist can tick all these boxes, they are a fearsome hero equipped to handle any situation.
Level 1: Create Elixir
Creates a random elixir, whose effects improve with Level. May be stored, sold or traded. You must complete a Long Rest before you may use this Cantrip again.
Level 3: Amplify Elixir
Vastly increases the effects of the next elixir you consume within one hour. You must complete a Long Rest before you may use this Cantrip again.
Level 6: Feather Fall
Up to five falling creatures have their rate of descent drastically slowed for the next ten Turns. You must complete a Long Rest before you may use this Cantrip again.
Next Cantrip unlocked at Level 9.