Priest

Priests have long been renowned for their incredible healing powers. A single word whispered through kindly lips is enough to double the lifespan of a companion, and no matter what ailments their allies are suffering from, they always know the magic word to make things better. Priests draw on divine power to restore others.

Surprisingly hardy, a Priest is not an easy target for enemies to take down, thanks to their shields and barriers. Their knowledge of healing is unmatched, and it is even said they hold power over life and death…

Stats and Playstyle

Weapon: 2-handed Holy Relic or 1-handed Holy Relic with Sacred Barrier

Crafting: Tailoring

Primary Stat: Wisdom

Recommended Secondary Stats: Constitution, Intellect

Recommended Itemisation: Heals, Mana, AC, Block, Magic Resistance, Spell Hit chance

Playstyle: Priests can dish out some powerful damage but their primary duty is healing and shielding. Support is left to other heroes while priests focus on keeping their allies alive. Weapon attacks and Spells are of secondary importance. Priests also focus on being personally difficult to kill – they are far from fragile, being able to Block, absorb and dodge a variety of hostile attacks.

Cantrips

Level 1: Sending
Name a target you are familiar with. You can mentally exchange a few sentences with them at unlimited distance. You must complete a Long Rest before you may use this Cantrip again.

Level 3: Confession
Encourages any sentient creature to confess. If successful, you may gain useful knowledge or tidbits of previously secret information. You must complete a Long Rest before you may use this Cantrip again.

Level 6: Power Word: Fortitude
An ancient, forgotten word of power from another universe. All allies gain 10 + Your Level in Blood Points. You must complete a Long Rest before you may use this Cantrip again.

Next Cantrip unlocked at Level 9.

Talents