Treasure Hunter

No Treasure Hunter can resist a shiny new gold piece! Gifted with an unfailing sense of greed, they’ll move earth and sky with their shovels when there’s treasure at stake, which makes them great teammates… if you can convince them to share. The Treasure Hunter has a range of useful abilities that help you find items and goodies, solve puzzles, identify strange items and even get the best deals out of merchants.

Still, Treasure Hunters are not all about gold – just mostly about gold. When threatened, they lash out with their powerful ranged shovel attacks, enhanced with magic. They keep themselves safe and sound by flinging their shovels from a long distance. A Treasure Hunter’s motto is simple: “Of greed make an art”.

Stats and Playstyle

Primary Stat: Charisma

Recommended Secondary Stats: Strength, Dexterity, Intellect

Playstyle: Treasure Hunters are primarily Ranged Damage dealers, with some support spells. Spells are important for this class but Weapon Attacks come first! Treasure Hunters are relatively frail – their safety comes from Range and the ability to control enemies.

 

Talents

Level One

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Great Fortune

Passive Benefit

Your Weapon Chance is increased by 2.

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Mousetrap

AP: 4 | Mana: 10% | CD: 2 | Range: 8

Distracts a Creature for its next Turn unless it succeeds at a DC 6 + Cha Intellect Saving Throw. The Creature cannot take Actions, but may still Move.

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Coin Toss

AP: 2 | Mana: 2% | CD: 0 | Range: 8

Flings painful coins at enemies, dealing 1d6 Damage.

Level Two

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Breach Armor

AP: 2 | Mana: 8% | CD: 3 | Range: 0

Your next Weapon Attack this Turn is a guaranteed Critical Hit.

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White Flag

AP: 2 | Mana: 12% | CD: 3 | Range: 8

Stuns the target for its next Turn, unless it succeeds at a DC 8 + Cha Strength Saving Throw.

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Light in the Darkness

Passive Benefit

You become immune to being Blinded or Frightened.

Level Three

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Shovel Sweep

AP: 2 | Mana: 8% | CD: 4 | Range: 8

Your next successful Weapon Attack reduces the target’s MP by 2 for one Turn.

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Ghostly Spade

AP: 6 | Mana: 18% | CD: 0 | Range: 8

Strikes a chosen Creature for 2d10 Damage. Does not require Line of Sight.

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Surge

AP: 2 | Mana: 10% | CD: 3 | Range: 8

Grants a chosen Creature 2 MP until the end of its next Turn. Does not require Line of Sight.

Level Four

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Sword Skill

AP: 2 | Mana: 8% | CD: 2 | Range: 8

Grants a chosen Creature +2 Weapon Chance. Does not stack with itself.

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Distant Shooting

AP: 2 | Mana: 8% | CD: 2 | Range: 8

Grants a chosen Creature +2 Range. Does not stack with itself.

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Shovel Splitting

AP: 2 | Mana: 10% | CD: 0 | Range: 8

Your next successful Weapon Attack this Turn also hits a random Enemy for free.

Level Five

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Tactical Insight

Cornerstone Talent
AP: 6 | Mana: 20% | CD: 6 | Range: 4

Reveals the weakness of an Enemy, allowing Allies to Weapon Attack it with Disadvantage. Any successful Attacks done this way are Critical Hits.

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Coin Spray

Cornerstone Talent
AP: 2 | Mana: 2% per coin | CD: 0 | Range: 8

Sprays a shower of loose coins at every Enemy within Line of Sight, dealing 1d10 Damage per coin.

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Shovel Smash

Cornerstone Talent
AP: 6 | Mana: 26% | CD: 3 | Range: 8

Launches a massive overhand strike against a Creature, dealing 5d12 Damage.

Level Six

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Cripple

AP: 2 | Mana: 14% | CD: 5 | Range: 8

A chosen creature is Rooted for its next Turn. It cannot Move or Fly.

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Eagle Eye

Passive Benefit

Grants +2 Spell Chance.

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Scarab Fury

AP: 2 | Mana: 6% | CD: 4 | Range: 8

A deadly scarab rises to bite a Creature, dealing 3d12 Damage over three Turns.

Level Seven

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Treasure Seeker

Passive Benefit

Your determination to get the loot of your Enemies increases your Critical Chance by 1.

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Bearskin

Passive Benefit

Successfully disabling an Enemy grants you +2 AC until the end of your next Turn.

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Lucky Escape

Passive Benefit

You have a 25% chance to ignore any Movement impairing effects.

Level Eight

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Living Bag

AP: 2 | Mana: 10% | CD: 8 | Range: 8

Creates a Treasure Bag with 200% of your Maximum HP, that absorbs 25% of all Damage dealt to you and your Allies within Range. When it reaches 0 HP, it explodes for the amount of Damage it absorbed, split between all Enemies within Line of Sight.

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Iron Graveyard

AP: 6 | Mana: 18% | CD: 0 | Range: 8

Shovels rise from the ground beneath all Enemies in Range, piercing them from below for Weapon Damage. Does not require Line of Sight.

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Expeditious Retreat

AP: 2 | Mana: 20% | CD: 6

All Allies gain 6 MP until the end of their next Turn but may only move towards the nearest edge of the battlefield.

Level Nine

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Tumble

AP: 2 | Mana: 6% | CD: 0 | Range: 8

You tuck and roll, allowing you to move up to 2 Squares upwards or downwards onto or down from obstacles or Creatures in addition to your Movement.

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Shackle

AP: 6 | Mana: 36% | CD: 4

A chosen Creature cannot make Weapon Attacks for one Turn.

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Great Leap

AP: 1 | Mana: 10% | CD: 0 | Range: 8

Propels a chosen Ally 1d4 squares directly towards or away from the nearest Enemy.

Level Ten

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Fossil in Amber

Cornerstone Talent
AP: 6 | Mana: 44% | CD: 6 | Range: 4

Traps an enemy in amber, unless it succeeds at a DC 16 + Cha Strength Saving Throw. It is Restrained for two Turns.

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Armor Piercing

Cornerstone Talent
AP: 1

Enabling this ability costs 20% of your Maximum Mana per Turn. While enabled, all successful Weapon Attacks deal double Damage.

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Living Chest

Cornerstone Talent
AP: 2 | Mana: 64% | CD: 8 | Range: 8

Creates a Living Chest that lasts three Turns and cannot Move by itself. A random Enemy adjacent to the Chest is devoured, leaving the battlefield and suffering 3d10 Damage per Turn. When the Chest expires, any surviving Enemy is returned to the battlefield. If the Enemy dies while the Chest is still active, it immediately devours another random Enemy adjacent to the Chest. This spell does not work against Huge or Gargantuan Creatures or certain powerful Enemies.

Level Eleven

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Ancient Structures

Passive Benefit

Using Breach Armor, Iron Graveyard, Shovel Smash, or Shovel Splitting grants you +2 AC for one Turn.

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Helping Hands

Passive Benefit

Blessing a Creature with Distant Shooting, Surge, or Sword Skill also restores 4% of your Maximum Mana.

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Ravenous Beast

Passive Benefit

Scarab Fury also applies to an additional random Enemy. If no other Enemy is present, Scarab Fury stacks with itself.

Level Twelve

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Slaughtering Shovel

AP: 3 | Mana: 16% | CD: 1 | Range: 8

Inflicts 1d10 Damage, increased by 1d10 for every 1 MP you had unused at the end of your previous Turn.

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Bribery

AP: 1 | Mana: 10% | CD: 6 | Range: 8

Renders an Enemy unable to deal Damage for one Turn, but also reduces all Damage dealt to them by 90%.

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Block Passage

AP: 2 | Mana: 12% | CD: 4 | Range: 8

Prevents all Movement, Flying, and the use of displacement or teleportation effects on an Enemy for one Turn.

Level Thirteen

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Shovel of Unbewitchment

AP: 2 | Mana: 6% | CD: 3 | Range: 8

Deals 2d12 Damage and removes a random magical effect from a Creature.

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Split

AP: 1 | Mana: 4% | CD: 2 | Range: 8

Forces two adjacent Creatures apart two Squares in a random direction.

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Clumsiness

AP: 3 | Mana: 22% | CD: 6 | Range: 8

Removes 2 MP and 2 AP from a chosen Enemy, unless they succeed at a DC 16 + Cha Constitution Saving Throw.

Level Fourteen

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Unsummoning

Passive Benefit

Successful Weapon Attacks against Summoned or Conjured creatures have a 10% chance to Unsummon them out of existence.

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Leeching Coins

Passive Benefit

Coin Toss and Coin Spray also restore 1% of your Maximum HP each time a Coin strikes an Enemy.

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Wandering

Passive Benefit

While you are at Maximum Range from an Enemy, your Weapon Attacks deal 24% more Damage.

Level Fifteen

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Pillar of Salt

Passive Benefit

When reduced to 50% of Maximum HP or below, you disperse into a sandstorm, knocking back all adjacent Enemies by 2 Squares and reducing any further Damage you take for one Turn by 90%.

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Foresight

Cornerstone Talent
AP: 0 | Mana: 12% | CD: 6 | Range: 8

Activating this ability removes your MP and adds it to your AP for one Turn.

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Greed

Cornerstone Talent
AP: 6 | Mana: 34% | CD: 6 | Range: 8

Increases the Damage taken by all Enemies in a 3×3 Square by 33% for two Turns.